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T1s and Trap Keeps

At some point, as an alliance if not as an individual, you will want to build what is known as a “trap keep.” This is not an account that you will use for regular play, rather it is dedicated to SvS play, and in particular is configured to be attacked by the enemy.

The goal of this account is that when (not if) it is attacked, you want to cost the enemy more in points than they gain in killing your troops. Thus you want to be a tempting target, but not actually give up much. This is why you will not be getting much normal use from this account - the need to keep the points you give up small precludes having anything extra in this account.

It was with the goal of setting up a trap keep based on t1 mounted that Redwood, who I am continuing to credit as co-author, was aiming for when he wrote the king’s mails that formed the initial basis of this, and the t1 defense, article. You will want to have read that article first.

For this purpose, you will want to go with Dewey and Queen Boudica as your wall generals. I see no point in spending a lot on premium generals for what is essentially a secondary account.

Refines

Attack Refines

  • 4 mounted attack refines on your ax
  • 3 mounted attack refines on your ring
  • 1 ground attack refine on your ring
  • each mounted attack refine should have a value of 950 or better
  • the ground attack refine should have a value of 450 or better

Health refines

HP and Defense are both essentially about survival. This can be summarized as either “health” or “toughness.”

Refine your helmet and leg armor looking for HP.

  • Look for Mounted HP values in excess of 1700.
  • Look for Ground HP values in excess of 2400.
  • Flat refines on 4 of the 8 possible values for mounted HP
  • Flat refines on the other 4 for ground HP

Refine your chest armor and boots looking for defense.

  • Look for Mounted Defense values in excess of 650.
  • Look for Ground Defense values in excess of 1450.
  • Flat refines on 4 of the 8 possible values for mounted defense
  • Flat refines on 4 of the 8 possible values for ground defense

Troop Counts

total cost in rss, including optional siege:

  • 42,564M food
  • 60,380M lumber
  • 33,172M stone
  • 23,840M ore

t1

  • Minimum 80 million t1 mounted
  • 1 million t1 ground
  • 1 million t1 archer
  • optional 1 million t1 siege
  • total rss, including siege
    • 6,600M food
    • 6,620M lumber
    • 60M stone
    • 0M ore

t2

  • 1 million to 20 million t2 mounted
  • 1 million t2 ground
  • 200 thousand t2 archer
  • optional 200 thousand t2 siege
  • total rss, including siege
    • 2,832M food
    • 2,656M lumber
    • 76M stone
    • 0M ore

t3-t11

  • 50 thousand to 200 thousand mounted
  • 50 thousand to 200 thousand ground
  • 50 thousand to 200 thousand archer
  • optional 50 thousand to 200 thousand siege
  • total rss, including siege
    • 4,132M food
    • 4,104M lumber
    • 4,036M stone
    • 3,840M ore

t12

  • 500 thousand t12 mounted
  • 3 million to 5 million t12 archer
  • 500 thousand t12 ground
  • optional 500 thousand t12 siege
  • total rss, including siege
    • 14,000M food
    • 32,000M lumber
    • 14,000M stone
    • 5,000M ore

t13

  • 1 million t13 mounted
  • 1 million t13 ground
  • 1 million t13 archer
  • optional 1 million t13 siege
  • total rss, including siege
    • 15,000M food
    • 15,000M lumber
    • 15,000M stone
    • 15,000M ore